![]() Everyone can steer the guy on the world map which makes for some hectic level choosing, Player 1 should be the only one in charge of it. Instead you always have to search for a new match if you want to find more people (say you had a room of 4 but 2 left - if you want to go back to 4, you need to leave your game and start a search), you don't get to see your connection rating to individual hosts, it just slaps you into the first game it finds and if it's a crap connection you stay and deal or leave and hope it gives you something better. The online would also be better if you could just start a game and have people drop in and out as you play, like quarter-driven arcade games. I get *why* it's happening (clients who lag lag everyone else so the game stays synced, instead of just lagging them out and ruining *their* experience, they've designed it so their bad connection ruins the experience for everyone else in the game), but it doesn't make any sense to build it this way. That's right, as *host* on a P2P game, *I* get input delay. I'm on an Open NAT with a 60mbit connection, and when I host I get input delay. They said the online was improved, I'm not sure if they just mean it finds people easier or what, as it's as laggy and unenjoyable as it's ever been. ![]() The only genuine improvement over the PC version is the 60fps. As someone who has played this before on 360 and PC, there isn't anything worth coming back for here. As someone who has played this before on 360 and PC, there isn't anything worth This is a review of the remaster and not the game itself. ![]() This is a review of the remaster and not the game itself.
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